Articles and news for Dev

A selection of news and articles for developers on programming tips, technologies, and approaches that you must read if you want to become a great professional developer

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Digital glowing banana graphic representing Nano Banana, the codename for Google's new Gemini Image Model.

Unveiling "Nano Banana": How Google's Secret AI Model Dominated the Leaderboard

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#Nano Banana #Google Gemini #Gemini AI #AI Image Generator

Discover the truth behind "Nano Banana," the secret codename for Google's Gemini image model that topped the LMSYS leaderboard. Learn how it beats competitors with superior text rendering and prompt adherence.

17/12/2025

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Cover Image JS2GO EP.47 Dependency Injection in Go and Node.js: Why Large Systems Need DI

JS2GO EP.47 Dependency Injection in Go and Node.js: Why Large Systems Need DI

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#Dependency Injection #Go #Node.js #Clean Architecture

Dependency Injection (DI) makes systems more testable, maintainable, and scalable. This article explains DI concepts, constructor-based injection in Go, DI containers in Node.js, mock-based testing, and how DI enables clean system architecture suitable.

17/12/2025

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Cover Image JS2GO EP.46 Building Middleware and Modular Architecture in Go and Node.js

JS2GO EP.46 Building Middleware and Modular Architecture in Go and Node.js

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#Middleware #Go #Modular Architecture #Node.js

Learn how to build essential Middleware (Auth, Logging, Rate Limit) and design a clean, scalable Modular Architecture in Go and Node.js. Includes real-world examples using Fiber and Express, plus Production Best Practices.

17/12/2025

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Cover Image EP.117 Connecting Multiple IoT Devices with WebSocket (Real-time IoT Network)

EP.117 Connecting Multiple IoT Devices with WebSocket (Real-time IoT Network)

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#Go # WebSocket #Golang #IoT #Real-time System

Learn how to build a real-time IoT system using Go and WebSocket that supports thousands of devices. Covers authentication, bandwidth management, and scalable architecture for smart factories and IoT apps.

15/12/2025

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Cover Image EP.116 Real-time Voice/Video Communication with WebRTC + WebSocket Signaling in Go

EP.116 Real-time Voice/Video Communication with WebRTC + WebSocket Signaling in Go

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#WebRTC #WebSocket Signaling # WebSocket #Voice Chat #Video Call #Go #Golang

Learn how to build real-time video calls and voice chat using WebRTC and WebSocket Signaling in Go, including production-ready architecture, code examples, and best practices.

15/12/2025

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Cover Image What is Docker Compose? The Essential Tool for Modern Developers

What is Docker Compose? The Essential Tool for Modern Developers

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#Docker Compose #Docker #Multi-container #DevOps

Master Docker Compose, the critical tool for managing multi-container applications. Learn how it simplifies development, ensures consistency, and is a must-have skill for all developers and DevOps engineers.

15/12/2025

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Cover Image JS2GO EP.45 Transaction Management and ACID in Go vs JavaScript

JS2GO EP.45 Transaction Management and ACID in Go vs JavaScript

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#Node.js #Go #Golang #ACID #JavaScript #Transactions

A complete guide to SQL transactions, ACID properties, deadlock handling, isolation levels, and production-ready transaction patterns in Go (pgx/GORM) and Node.js (pg).

15/12/2025

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Cover Image JS2GO EP.44 Connecting to SQL & NoSQL Databases in JavaScript and Go

JS2GO EP.44 Connecting to SQL & NoSQL Databases in JavaScript and Go

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#PostgreSQL #Node.js #JavaScript #Go #Database Connection

A complete guide to connecting PostgreSQL, MySQL, MongoDB, and Redis using JavaScript and Go. Includes production-ready examples, ORM/Query Builder recommendations, connection pooling, timeouts, and best practices for building stable backend systems.

15/12/2025

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Cover Image EP.115 Advanced Multiplayer Game System with WebSocket in Golang

EP.115 Advanced Multiplayer Game System with WebSocket in Golang

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#Golang #Go # WebSocket #WebSocket Server #Multiplayer Game

Learn how to build a production-ready real-time multiplayer game system using Go and WebSocket—from player state sync and position updates to game events, room architecture, latency optimization, and scalable backend design.

15/12/2025

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Cover Image EP.114 Managing Multi-device & Multi-session in WebSocket Systems

EP.114 Managing Multi-device & Multi-session in WebSocket Systems

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# WebSocket #WebSocket Server #Multi-device #Multi-session #Go #Real-time Application

Learn how to design a WebSocket system that supports multiple devices per user with stable sessions, real-time synchronization, secure token management, and production-ready patterns complete with Go code examples.

15/12/2025

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Cover Image EP.113 Building an Advanced Multi-room Chat System with Go and WebSocket

EP.113 Building an Advanced Multi-room Chat System with Go and WebSocket

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#Go # WebSocket #Multi-room Chat #redis pubsub #Golang The Series

Learn how to build a scalable real-time chat system that supports multiple rooms, with message broadcasting and Redis Pub/Sub integration to handle multi-instance production environments.

15/12/2025

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Cover Image EP.112 Building a Real-time Notification System with Go & WebSocket

EP.112 Building a Real-time Notification System with Go & WebSocket

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# WebSocket #WebSocket Server #real-time notifications #Go #Golang # Redis Pub/Sub #notification system

Learn how to build a real-time notification system using Go and WebSocket, with Redis Pub/Sub for scaling across multiple instances ensuring users receive instant alerts for important events.

15/12/2025

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