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12/04/2026 18:18pm

EP.50 Adding Edit Messages Feature in WebSocket Chat
#Chat UX
#Persistent Chat
#Modify Messages
#WebSocket API
#Real-Time Chat
#Golang
#Go
#WebSocket
#Edit Messages
Why Have an Edit Messages Feature in WebSocket Chat?
The Edit Messages feature allows users to modify messages they have already sent, offering several benefits:
- Typo Correction: Users can correct spelling or grammatical errors in their messages.
- Clarifying Meaning: Users can improve the clarity or intent of their previous messages.
- Enhanced Conversation Efficiency: Provides a smoother communication flow by allowing corrections.
Structure of the Edit Messages System in WebSocket Chat
- WebSocket Server: Manages message edits from the database and notifies all connected clients.
- Database (PostgreSQL / MongoDB): Stores the edited messages.
- Frontend (Client-Side): Displays the edit message button in the UI and updates results in real-time.
Adding the Edit Messages Feature to the WebSocket Server
1. Update the Database to Support Message Editing
File: schema.sql
ALTER TABLE chat_messages ADD COLUMN edited BOOLEAN DEFAULT FALSE;2. Adding Code to Edit Messages in the WebSocket Server
File: websocket_server.go
package main
import (
"database/sql"
"encoding/json"
"fmt"
"net/http"
"sync"
"github.com/gorilla/websocket"
_ "github.com/lib/pq"
)
type EditRequest struct {
MessageID int `json:"messageID"`
Sender string `json:"sender"`
NewContent string `json:"newContent"`
}
type EditResponse struct {
MessageID int `json:"messageID"`
NewContent string `json:"newContent"`
Edited bool `json:"edited"`
}
var (
clients = make(map[*websocket.Conn]bool)
broadcast = make(chan EditResponse)
mu sync.Mutex
db *sql.DB
)
func handleEditMessage(w http.ResponseWriter, r *http.Request) {
conn, _ := upgrader.Upgrade(w, r, nil)
defer conn.Close()
clients[conn] = true
for {
var request EditRequest
err := conn.ReadJSON(&request)
if err != nil {
delete(clients, conn)
break
}
_, err = db.Exec("UPDATE chat_messages SET content = $1, edited = TRUE WHERE id = $2 AND sender = $3", request.NewContent, request.MessageID, request.Sender)
if err == nil {
broadcast <- EditResponse{MessageID: request.MessageID, NewContent: request.NewContent, Edited: true}
}
}
}
func notifyClients() {
for {
msg := <-broadcast
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
client.Close()
delete(clients, client)
}
}
}
}
func main() {
http.HandleFunc("/ws", handleEditMessage)
go notifyClients()
fmt.Println("WebSocket Server Running on Port 8080")
http.ListenAndServe(":8080", nil)
}3. Adding an Edit Message Button in the Frontend (Client-Side)
File: client.js
const socket = new WebSocket("ws://localhost:8080/ws");
const chatContainer = document.getElementById("chat-container");
socket.onmessage = (event) => {
const data = JSON.parse(event.data);
if (data.edited) {
document.getElementById(`msg-${data.messageID}`).innerText = `${data.newContent} (Edited)`;
}
};
function sendEditRequest(messageID, newContent) {
socket.send(JSON.stringify({ messageID, sender: "JohnDoe", newContent }));
}
function displayMessage(id, sender, content) {
const msgElement = document.createElement("p");
msgElement.id = `msg-${id}`;
msgElement.innerText = `${sender}: ${content}`;
const editButton = document.createElement("button");
editButton.innerText = "Edit";
editButton.onclick = () => {
const newContent = prompt("Edit your message:", content);
if (newContent) sendEditRequest(id, newContent);
};
msgElement.appendChild(editButton);
chatContainer.appendChild(msgElement);
}Displaying the Edit Message Button on the UI
File: index.html
<div id="chat-container"></div>4. Testing the System
- Running the WebSocket Server
go run websocket_server.go- Open the Web Page and Try Typing a Message
- Click the Edit Message Button and Observe Results on the UI
Challenge!
Try adding an Edit Timeout feature that allows users to edit messages only within a specified time frame. This will help maintain the integrity of conversations while still providing flexibility for corrections.