08/05/2026 06:51am

EP.120 Whiteboard & Real-time Drawing Synchronization with WebSocket
#Golang The Series
#WebSocket
#Golang
#Go
#whiteboard
After building a collaborative document editor using text sync, itโs time to move toward something even more challenging real-time drawing.
Apps like Miro, FigJam, and Excalidraw must support highly interactive features such as:
Multiple users drawing at the same time
Real-time shape, stroke, and cursor movement
Shared canvas state that stays perfectly in sync
Instant Undo/Redo
Ultra-low latency
In this article, you'll learn how to build a real-time Whiteboard System using Go + WebSocket, with architecture and code thatโs ready for production use.
๐ง System Architecture Overview
Key Components
Canvas State โ Current state of the board
Draw Events โ Stroke or shape actions
Cursor Position โ Each user's real-time pointer
History Stack โ For Undo/Redo functionality
Room (Board) โ Scoped by
board_idfor isolated sessions
โ๏ธ 1. Drawing Event Data Format
Rather than syncing the whole canvas, we only send draw events:
Supported event types include:
draw(pen, brush)shape(rectangle, circle, arrow)cursorundo,redoclear
โ๏ธ 2. Server-side Data Structures (Go)
Each whiteboard session is managed via board_id to broadcast only within its own room.
๐ 3. Real-time WebSocket Sync
Result: User A draws something โ all users see it instantly
Latency: Millisecond-level performance
๐ฑ๏ธ 4. Real-time Mouse / Cursor Sync
To show what others are doing on the canvas:
Clients send cursor position every ~50ms
Server broadcasts to all clients in the same room
โฉ๏ธ 5. Real-time Undo / Redo
Concept:
Each draw event = one action
Maintain a history stack per board
Undo:
Pop from
undo, push toredoBroadcast to all clients to remove the last action
โก 6. Performance Optimization
Important when scaling to many users:
Send only deltas, not entire strokes
Throttle cursor updates (30โ60 fps)
Batch frequent events
Use binary protocol for large boards
Split canvas into layers: background / drawing / cursor
๐ 7. Security & Access Control
Your system should include:
Board permissions (read / write access)
Rate limits per user
Shape validation to avoid malformed payloads
Protection against spam/flooding
๐ Mini Project Challenge
Try building a real demo that supports:
2โ3 users drawing in real-time
Cursor sync
Instant Undo/Redo
Open multiple tabs they must stay 100% synced
โ If you can build all this, youโve truly mastered real-time drawing synchronization ๐ฏ
๐ฎ Coming Next: EP.121 Deploying WebSocket Server on Kubernetes
In the next episode, weโll go full production.
Youโll learn how to:
Deploy your WebSocket Server with Kubernetes
Set up Load Balancer with Sticky Sessions
Implement Auto-Scaling to support thousands of connections
Stay tuned! ๐