06/05/2026 08:38am

EP.71 Using WebSocket for Broadcast Messaging System Development
#WebSocket real-time communication
#WebSocket Server
#Broadcast messaging
#WebSocket broadcast
#Go
#WebSocket Chat
In EP.71, we will talk about using WebSocket to create a Broadcast Messaging system that allows a message to be sent from the WebSocket Server to multiple clients simultaneously in real-time. This feature is essential for applications like WebSocket Chat, where you need to broadcast important messages, announcements, or updates to all connected users.
Using a Broadcast Messaging system helps reduce the complexity and workload by enabling the server to send a single message to multiple clients without making individual connections. This feature helps to streamline communication within chat rooms, particularly in real-time communication environments.
Why Use Broadcast Messaging in WebSocket Chat?
Broadcast messaging allows a single message to be delivered to all connected users in real-time, which brings multiple advantages:
Resource-efficient: No need to loop through users one by one.
Fast communication: WebSocket provides real-time, persistent bi-directional communication.
Easy management: Admins can broadcast announcements instantly to everyone in the room.
How the Broadcast System Works
The server acts as a hub to relay messages from one client to all others connected via WebSocket. Persistent connections eliminate the overhead of repeated HTTP requests.
Go Code Example – Building a Broadcast Server
package main
import (
"log"
"net/http"
"sync"
"github.com/gorilla/websocket"
)
var (
clients = make(map[*websocket.Conn]bool)
clientsMu sync.Mutex
broadcast = make(chan Message)
)
type Message struct {
User string `json:"user"`
Message string `json:"message"`
}
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("Upgrade error:", err)
return
}
defer conn.Close()
clientsMu.Lock()
clients[conn] = true
clientsMu.Unlock()
for {
var msg Message
if err := conn.ReadJSON(&msg); err != nil {
log.Println("Read error:", err)
clientsMu.Lock()
delete(clients, conn)
clientsMu.Unlock()
break
}
broadcast <- msg
}
}
func handleMessages() {
for msg := range broadcast {
clientsMu.Lock()
for client := range clients {
if err := client.WriteJSON(msg); err != nil {
log.Println("Write error:", err)
client.Close()
delete(clients, client)
}
}
clientsMu.Unlock()
}
}
func main() {
http.HandleFunc("/ws", handleConnections)
go handleMessages()
log.Println("Server started on :8080")
log.Fatal(http.ListenAndServe(":8080", nil))
}
Code Explanation:
clients: a map of all active WebSocket connectionsclientsMu: a mutex to prevent concurrent map writesbroadcast: a channel that delivers messages to all clientshandleConnections: listens for new connections and incoming messageshandleMessages: sends messages to all connected clients
Try It Yourself!
Connect multiple WebSocket clients and send a message from one — watch how it broadcasts to all connected users.
Bonus Challenge
Implement an admin announcement feature that highlights admin messages differently from regular messages.